Design & Technology

At OSSMA we aim to inspire and engage all learners to be creative and innovative, manage and control risks, work safely with a variety of tools and materials, become resourceful, enterprising, and resilient citizens.

There are many reasons D&T is important to the Curriculum:

Design and Technology is about providing opportunities for children to develop their practical capability. By combining their design and making skills with knowledge and understanding of the subject, they learn to create quality products. However, at its core, is creativity and innovation. Students learn to design and make products that solve genuine, relevant problems within different contexts whilst considering their own and others’ needs, wants, and values. To do this effectively, they will acquire a broad range of subject knowledge and draw on additional disciplines such as mathematics, science, engineering, computing, and art.

As part of the Design and Technology curriculum, we strive to create an engaging and challenging learning environment that strives to allow all learners to develop their creative thinking and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality products for a wide range of users. Learners are given opportunities to prototype and refine ideas and are encouraged to self-reflect and refine ideas based upon testing and other evaluative factors. Through this, learners can become iterative thinkers and become resilient to the rapidly developing world of design technology.

Here at OSSMA, we work hard to give learners opportunities to become:

  • Creative thinkers who use a wide range of research to inform designs and opinions
  • To be technical thinkers and engage in practical tasks to develop and improve manufacturing expertise to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • Strive to build manufacturing knowledge and apply a range of materials knowledge, understanding and skills to design and make high-quality prototypes and products for a wide range of users (across all materials areas)
  • Are self-reflective, critical thinkers who will evaluate and test their ideas and manufactured products and the work of others to inform design decisions
  • Understand and can apply the principles of nutrition and learn how to cook, as well as lead a healthy lifestyle.

An OSSMA Student will look like:

D= are designers and innovators for the future
T = can choose from a range of materials and technologies to generate and manufacture their ideas

Key Stage 3:

  • Change & Resilience: Poppies- a symbol of resilience throughout History
  • Power: Appreciation of the work of other designers & businesses
  • Diversity & Empathy: Cultural Tablet Stand- Using influences from different cultures to inspire design
  • Freedom: Cultural Tablet Stand- Using influences from different cultures to inspire design
  • Social & Moral Chaos: Sustainable design using recycled materials
  • Dreams & Aspirations: Design Careers and influencers- how does DT fit into the world around us?
  • Dystopia & Injustice: Water collection devices
  • Struggles: Client-centered design: problem-solving within real-world contexts.
  • Crime: Health & Safety- Why is product testing completed? How is faulty design a crime?
  • Extremism: How do trends and individuality fit into the world?
  • Tolerance: How is working to tolerance important? Bridging the gap between DT and Math’s
  • Environmental changes: Designing around the Geographical world around us.

BTEC Tech Award in Engineering:

  • Component 1: Exploring Engineering Sectors and Design Applications (30% of the overall grade)
  • Component 2: Investigating an engineering project (30% of the overall grade)

Component 3: Working to an Engineering brief (exam preparation) 40% of the overall grade.

GCSE Design & Technology:

  • Problem-Solving in Design: Sustainability & Upcycling- how can design support a more sustainable future
  • How to create a high-quality portfolio and communicate your design thoughts.
  • Coursework based upon the AQA NEA themes worth 50% of the overall qualification
  • Revision and preparation for the GCSE exam paper worth 50% of the overall qualification